![]() ![]() The company’s portfolio includes «Heretic», «Soldier of Fortune» and «Quake 4». «The challenge is in restoring the feeling of nostalgia, without bringing the bad bits with it,» explains Jason, who used to work for Raven Software. It’s true that boomer shooters give you a sense akin to «Doom», «Hexen» or «Unreal», but lurking beneath all that is, in fact, modern game design. «Project Warlock 2» opts for a unique comic style. ![]() The pace and game principles, however, are geared towards the more leisurely and grimmer «Quake 2». Our goal is to maintain a constant flow of gameplay.» That’s why there are just as few breathers in «Prodeus» as in «Ultrakill». We’ve removed any baggage so you can fully concentrate on fight improvisation and short-term strategy in each encounter.» Jason confirms that boomer shooter games come without filler. ![]() «The levels are continuous obstacle courses. «Ultrakill» almost does away completely with resource management and the pressure to explore. His game «Ultrakill» is most like «Quake 3 Arena» or «Unreal Tournament». That causes a constant tension of push and pull,» remarks Arsi. «In battle, you have to make spontaneous decisions, while dodging combatants and dealing damage at the same time. «First and foremost, it’s about having fun, without having to get bogged down in the complexities of the game.» Other features include actions such as collecting keys, finding secrets and exploring maps – and of course, fast, action-packed fights. That’s what Kuba Cisło, the 19-year-old developer of «Project Warlock» thinks in any case. Image: Arsi Hakita Patala Shooting, exploring, finding keysīoomer shooter games are characterised by their simplicity. «Ultrakill» is a sweat-inducing shooter in the style of «Quake 3 Arena». The term «throwback shooter» could also include «Halo», and that’s definitely not a boomer shooter. ‹Boomer› is shorthand for old it doesn’t mean baby boomers were the main audience.» What’s more, Arsi reckons the phrase is catchier than «throwback shooter» or «retro FPS». «It rolls off the tongue, and you know what it means. On the other hand, Arsi Patala, developer of «Ultrakill», thinks the name is perfect. In that instance, it’s used to describe people from that period who have stereotypical views. Besides, ever since the «OK Boomer» meme, the word is now loaded with negative connotations. That would’ve been Gen X or Gen Y – in other words, millennials like me. Baby boomers weren’t the main generation playing shooters in the 90s. No baby boomers involvedĪt first, the genre description sounds contradictory. In the last year, I’ve probably played more of these kinds of shooters than I did when they were at their peak in the 90s. «Prodeus», «Project Warlock», «Ultrakill» and all the others, combine the best of two eras. You just hit your head against a brick wall until you worked out how to proceed,» explains Jason. «Back then, there were fewer distractions. In terms of content and visuals, it follows the model of 30-year-old shooters. This game is part of the «boomer shooter» genre, sometimes also known as «dad shooters». You get what you asked for.» That’s how level designer Jason Mojica describes «Prodeus». ![]()
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